Since your bricks are stationary, consider treating the x and y coordinates as read-only fields. Now as per Physics (determining when your ball hits the brick so that you need to erase it), OpenGL won’t do it for you… you have to maintain the positions of all bricks and the ball, and in your event loop check if they match. The problem is with how youre using your Bricks class. Or if you are just using glRect to draw bricks as rectangles on the black background, you can draw a black rectangle at the same position, same size. Bricks n Balls is a truly addictive bricks breaking puzzle game for mobile, created by Cheetah Mobile. You control a paddle to prevent a bouncing ball from falling off the screen, while using the ball to break bricks. Bricks n Balls Cheats: Tips & Strategy Guide to Beat All Stages. Bricks n Balls does not load or only very slowly despite internet connection Then find out here what you can do if Bricks n Balls cannot be loaded.
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What are you using to draw the bricks? glRasterPos/glDrawPixels I’m guessing? If so, you can undraw your bricks (when the ball hits them) by using XOR blitting: Bricks n Balls is a classic brick breaker game.